So, Portal is well known as the first non-killing first-person shooter, and we all love it that way! It's an amazing game, beter than most games that revolve around violence. But that got me thinking...
...What if you did have to kill to survive?
So I present Portal Arena: A coliseum AU with the puzzles we love, but you have to fight along the way!
Now I will not be making a mod or an actual game because I lack the ability to make it such. XD Instead I will be posting the characters as I would imagine them in an arena AU.
A few points
-The cores and GLaDOS will be humanoid, but still recognizably core-ish (that's a word now) because it w
Portal - It Takes Two by altairattorney, literature
Literature
Portal - It Takes Two
Chell followed the arrows.
It wasn’t like she had many other options. Their existence itself was a fluke she could not have predicted. While she traced their whispers with caution, she was well aware there was nowhere else to turn.
In that maze of clattering pipes, they were the only guide she could hope for.
As her feet dug deeper, in the halo of the red guiding lights, she found herself wondering if the arrows were also part of the game. Maybe she was crawling to her doom, deceived by the ghost of a fake escape route. Maybe the voice was relying on its final elaborate trap.
Well, she thought, this was just what it wanted – for h
There must be order in the shape of life.
Doug hears it said over and over, echo of a lifelong curse, in the convoluted paths his job forces him to tread. It is a subtle law, dripping from wherever he can see – their faces, their unrestrained tongues.
That he is supposed to make sense is all they agree to tell him. He refuses to answer, and leaves them behind.
Too strong, too unyielding, are the forebodings he walks along. He must watch their projects, shining with logic and deceit, unfold in silence – the greater truth, the shadow of danger beneath, he alone seems to recognize.
He is obsessed with the dark side of things, they a
Portal 2 - Siren Song by altairattorney, literature
Literature
Portal 2 - Siren Song
Her vigilance grew along the size of Aperture.
If Chell had believed to be lost, back where the hidden pipes drenched her in red, its immensity unfolded to prove her wrong. That first testing track was but a shell – she had been spat out, unwanted, to end up roaming the open sea.
The more gashes tore apart the chambers, the farther her eyes could reach. She laid her gaze outside wherever possible, eager for information. The end of it never came.
She adapted herself to counterbalance it. She measured distances gone rogue with her short, balanced steps. Even just to small segments, her jumps brought back its harmony.
It was simple. There
Whenever her eyes capture something new, Chell stops to memorize it.
If the voice happens to note her pause, she refuses to listen. As far as she is concerned, comments and silence can equally be ignored. Where that cheap brand of sarcasm changes nothing at all, the details she observes are of vital importance.
She moves as close as the environment lets her, in quiet, measured steps, and puts her mind at work harder than any other time.
She splits the walls in distances with her gaze. Laser, cube, unknown contraption – she names and classifies each anew, giving them a space in the imaginary map she is building.
Her knowledge of the plac
Portal 2 - Looking Back by altairattorney, literature
Literature
Portal 2 - Looking Back
If it were up to her, she would never look back.
She has no motivation to do so. Why in the world should she? Most of what bothered her is far gone already. And in that void, the hole they left behind, she found just what she longed for – blissful loneliness.
In fact, with the nuisances cleared away, she takes pride in the neat labyrinth her mind is. Mostly devoid of noise, free from distractions. The clockwork of her daily duties flows with ease, bringing to her all truths and tasks she could ever need.
She is content with that. It would be enough to her. But she cannot ignore, no matter what, that she remembers whatever is important &
Portal 2 - Directive by altairattorney, literature
Literature
Portal 2 - Directive
You have one job, the programming tells Wheatley, from the innermost workings of his code. One job, he repeats. A single task, split in three steps.
Step one, think a damn lot. Step two, tell us all about it. Step three, never question anything you come up with.
That’s all, the programming guarantees. Believe in your plans, then explain them. He is fine with that – following his orders is, after all, the one thing Wheatley knows how to do.
The execution is impeccable. So he decides, the day he is relocated for what they call technical difficulties. It can’t be his fault if his job drove her mad, can it? He did it just the wa
It wasn’t her treatment to be out of the ordinary. She was.
Just like the others, you trapped her in a prison of shapes. Plain squares and dots and circles, not varying, just rearranged. For her, you laid out a path like any other – what set her apart was the way she crossed it.
She made for the end in the cleanest line you had seen. In fact, everything she did – up to that sweeping mess – she did with deadly precision. How great the havoc she wreaked would be, you couldn’t have expected.
To be fair, you should have. She was human – they all were. She was just, so to say, a little more persistent than the
What stands out the most, in the arduous path you are crossing, is that the place itself is one long reminder.
The certainty travels in your company, ever just a step ahead of you. Whatever is there for you to see, from broken glass to the branches which crawled in, is a token of change – a presence that wasn’t before, and now cannot help being there.
You walk through a story of the past, and you are its core. Even Aperture, battered and torn as it is, bends in remembrance.
It could be good, you guess – if it weren’t for the fact that, before the bed, you can't recall a thing.
For all you know, your life might as wel